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- #How to make a silencer on crafting dead modpack zip file
- #How to make a silencer on crafting dead modpack mod
- #How to make a silencer on crafting dead modpack update
Guns break down way too quickly! This does NOT alter the breakage system at all. I got tired of the punitive weapon system in Dead Air. It must be disassembled further with a chance to get specific rifle, pistol, or shotgun parts.
- Spare parts on its own can no longer be used for any benefit.
- Disassembling a rifle yields rifle parts which can only be used to craft rifle kits and repair rifles same for pistols/shotguns.
- Weapons parts are no longer completely abstracted.
- Winchester1300 and ak74u for some reason did not have repair_type parameter.
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Now it does nothing while the weapon is loaded. 0.2.1: Just a small fix that prevents disassembly while weapon contains ammo. Now you can no longer dismantle weapons that contain ammo, a scope, a sound suppressor, or a grenade launcher. Before you were prevented from dismantling weapons with ammo.added version that should allow crafting regardless of inventor perk, if you like that sort of thing.
#How to make a silencer on crafting dead modpack zip file
Normally, you just use the files from the latest version folder in the zip file and ignore the rest.
#How to make a silencer on crafting dead modpack update
If you do see a notable discrepancy between the calculation and simulation please let me know by going to the About page and sending me a detailed message.Note: zip file contains historic version just in case an update is bad. If your setup results in this I highly recommend using simulation as an extra validation.
#How to make a silencer on crafting dead modpack mod
From experience, most of the calculation errors I've encountered (and since fixed) come from setups that leave the affix pool disproportionately skewed towards one mod in particular. When working with high-probability calculations (= 1 000 000) at the bottom before spending in-game currency. I make it available to the community so everyone can enjoy the same advantages. I made this tool to be able to find more efficient and cheap ways of crafting while getting a better understanding of the whole system. Many features are still in an experimental stage and might require fine-tuning. This tool is a work in progress and as such do not take every result you see as a fullproof pin-point accurate number. New features are added regularly, please check out the Changelog page to see what is new and what is in the works at the bottom of the page.
- Set the iLVL of your item to optimize your results by blocking certain mods.
- Search the whole modpool to find desired mods.
- See the total converted costs in chaos of your crafting setup in relation to your league (You can set your own custom prices if need be).
- Simulate crafting results with the mass simulation function and see statistical distribution of mods as well as an item showcase of the most likely results.
- Find out the outcome of a slam (exalt, conqueror orb, regal) by building your item and blocking mods.
- Compute an estimate of the odds to hit a certain mod combination on an item given a crafting method (Fossil and essence crafting included).
- There is no need for any installaton or downloads, everything is right here on the browser. Craft of Exile is an online tool with the goal of making it easier for players to find out the best and most cost effective ways to achieve their crafting goals in Path of Exile.